SunVox Changelog and Development Status

Multi-platform modular music creation studio
Post Reply
User avatar
SolarLune
Posts: 511
Joined: Tue Oct 26, 2010 9:54 pm
Contact:

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by SolarLune » Mon Aug 22, 2011 4:28 am

ChippyMunk wrote:Actually, this is already on the to-do list.
Snap, you're right! Awesome!

User avatar
offthesky
Posts: 47
Joined: Sat Mar 26, 2011 9:55 pm
Location: Denver, Colorado
Contact:

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by offthesky » Fri Sep 16, 2011 10:24 pm

any chance for a new std effect that would randomize the note? for example if you laid down the note e6 and set the std value to 00012, everytime that pattern line is played it would pick a random note between the base note(e6) and d#6

a cool application for this would be: you could have a sampler setup with 16 different drum sounds and with the random note std, the sampler would play a different drum sample with every note that has this std set for it

User avatar
SolarLune
Posts: 511
Joined: Tue Oct 26, 2010 9:54 pm
Contact:

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by SolarLune » Sun Sep 18, 2011 6:41 pm

The MultiSynth has a Random parameter that you can specify that will offset the note by a random amount of tones.

Zhuinden
Posts: 23
Joined: Tue Oct 25, 2011 1:09 am

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by Zhuinden » Tue Nov 01, 2011 6:17 pm

If there's one thing I'd truly love to see in sunvox, is that you could create your own module, without just using a Sampler to record it.
As in, group select a bunch of modules, and say "This entire group is now One Module called Synth-1" for example.
And you could save that one module and reload it in another Sunvox project without having to save and load 8 to 17 modules - you could just load 1 and have the same sound.

It would be amazing.

weedian
Posts: 6
Joined: Wed Jun 22, 2011 9:07 am

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by weedian » Wed Nov 02, 2011 7:36 am

That's a really good idea. Once you get a few signal chains going, the interface can get a bit cluttered.

Grouping would be great. Perhaps a "Group" module that you can drag and drop regular modules into... Or what about an option in module properties, along the lines of "Group module string/Ungroup".

The key would be allowing module groups to be de/un-grouped.

This would make creating templates easier and faster.

I second your idea!

User avatar
geckojsc
Posts: 55
Joined: Tue May 31, 2011 3:46 am

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by geckojsc » Sat Nov 12, 2011 8:59 pm

Thirded!
Yeah, a feature to combine modules into one would be great.
You could then select the essential parameters from the modules inside and add them to the group's parameter list, something like this:

Image

Where Group1 has a generator and a filter inside it, and we've picked out three important options that we want to tweak, or apply modulation to.

Newk

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by Newk » Fri Dec 09, 2011 1:41 am

Jack support in linux +1
or just alsa device that doesnt need to connect to hardware specific so it can be bridged to jack (or otherwise routed)

keep up the exelent work!

organic io
Posts: 439
Joined: Fri Jun 24, 2011 12:31 am
Location: USA - North Carolina
Contact:

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by organic io » Fri Dec 09, 2011 3:06 am

Newk wrote:Jack support in linux +1
or just alsa device that doesnt need to connect to hardware specific so it can be bridged to jack (or otherwise routed)

keep up the exelent work!
+1, when I'm not tracking on the Mobilepro, it's on Linux so this would be a great feature to make Sunvox play nice with other apps

User avatar
SolarLune
Posts: 511
Joined: Tue Oct 26, 2010 9:54 pm
Contact:

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by SolarLune » Fri Jan 06, 2012 6:34 am

Any development progress, NightRadio? :)

User avatar
NightRadio
Site Admin
Posts: 3502
Joined: Fri Jan 23, 2004 12:28 am
Location: Ekaterinburg. Russia
Contact:

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by NightRadio » Fri Jan 06, 2012 10:32 am

yeah... :) Android porting is not so easy :)

organic io
Posts: 439
Joined: Fri Jun 24, 2011 12:31 am
Location: USA - North Carolina
Contact:

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by organic io » Fri Jan 06, 2012 10:41 pm

Zhuinden wrote:If there's one thing I'd truly love to see in sunvox, is that you could create your own module, without just using a Sampler to record it.
As in, group select a bunch of modules, and say "This entire group is now One Module called Synth-1" for example.
And you could save that one module and reload it in another Sunvox project without having to save and load 8 to 17 modules - you could just load 1 and have the same sound.

It would be amazing.
Heh, I just now noticed this. I actually suggested the same thing in the todo list forum, just a few days before you did:

viewtopic.php?f=3&t=1046&start=150#p5092

User avatar
SawZer
Posts: 233
Joined: Sun Jun 19, 2011 2:26 am
Location: Texas
Contact:

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by SawZer » Sat Jan 07, 2012 12:26 am

Hey NR, I was just wondering, what can we expect to see in 1.7? :)

nanotracker
Posts: 18
Joined: Sat Mar 20, 2010 7:34 pm

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by nanotracker » Sun Jan 08, 2012 9:28 am

Concerning the port to android. I read recently that android will soon have support for c++ programs. Wouldnt that make the port alot easier?

nanotracker
Posts: 18
Joined: Sat Mar 20, 2010 7:34 pm

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by nanotracker » Sun Jan 08, 2012 9:30 am

And Id like to add its going to be fantastic to run sunvox on the samsung epic touch. Woot

User avatar
NightRadio
Site Admin
Posts: 3502
Joined: Fri Jan 23, 2004 12:28 am
Location: Ekaterinburg. Russia
Contact:

Re: SUNVOX V1.7: DEVELOPMENT STATUS

Post by NightRadio » Sun Jan 08, 2012 3:43 pm

what can we expect to see in 1.7?
I'll answer a bit later :)
I read recently that android will soon have support for c++ programs. Wouldnt that make the port alot easier?
Exactly. I use this feature. But it is still has some drawbacks in comparison with iOS.

Post Reply