Synths for SUNVOX 1.9.6
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- Posts: 174
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Re: Synths for SUNVOX 1.9.6
Update** String Designer
Removed an unnecessary module.
Removed an unnecessary module.
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- PhilipBergwerf String Designer.sunsynth
- (42.81 KiB) Downloaded 265 times
- AutumnCheney
- Posts: 507
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Re: Synths for SUNVOX 1.9.6
"sunforte" piano synth: https://warmplace.ru/forum/viewtopic.php?f=11&t=5486
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- AutumnC Sunforte.sunsynth
- (9.54 KiB) Downloaded 196 times
Last edited by AutumnCheney on Sun Sep 27, 2020 10:33 am, edited 1 time in total.
- Logickin λ
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Re: Synths for SUNVOX 1.9.6
It is time to release my drum synth!
The original application of the Epic Percussion Module is used for making big, deep, powerful Trailer Music percussion and impact sound, but it is found that the module can be used as other drums sound as well.
Logickin's Epic Percussion 2.2 and Lite:
Features:
Standard Edition:
- Drum synth powered by reverb's impulse response
- 3 Reverb and 2 Filter to shapes your own percussion's sound
- 6 Reverb-Filter Routing Algorithms and mute, controlled by keyswitches (C0 - G0)
- 3 Operation Mode: Synth, Effect and Advance(Combined Synth Mode and Effect Mode)
- Built-in Algorithm Reference Table for checking the route of each algorithm, with minimal sprite use.
Lite Edition has the same number of filter and reverb, except:
- Only 1 routing algorithms (C0)
- Only has Synth and Effect Mode, due to no keyswitches is needed
- Smaller in size (8kB vs 36kB), no logic circuit, no routing table, only the simplest form of the percussion module.
Demo: Standard Edition: Lite Edition:
For more details for the Epic Percussion and Advance Mode, please read:
Epic Percussion Original Post: https://warmplace.ru/forum/viewtopic.php?f=11&t=5267
How is Advance Mode works (input audio and midi at the same time for MetaModule): https://warmplace.ru/forum/viewtopic.php?f=20&t=5496
Edit: Fixed the loose sounding house kick in the demo
Edit 2: Remove name from the modules
The original application of the Epic Percussion Module is used for making big, deep, powerful Trailer Music percussion and impact sound, but it is found that the module can be used as other drums sound as well.
Logickin's Epic Percussion 2.2 and Lite:
Features:
Standard Edition:
- Drum synth powered by reverb's impulse response
- 3 Reverb and 2 Filter to shapes your own percussion's sound
- 6 Reverb-Filter Routing Algorithms and mute, controlled by keyswitches (C0 - G0)
- 3 Operation Mode: Synth, Effect and Advance(Combined Synth Mode and Effect Mode)
- Built-in Algorithm Reference Table for checking the route of each algorithm, with minimal sprite use.
Lite Edition has the same number of filter and reverb, except:
- Only 1 routing algorithms (C0)
- Only has Synth and Effect Mode, due to no keyswitches is needed
- Smaller in size (8kB vs 36kB), no logic circuit, no routing table, only the simplest form of the percussion module.
Demo: Standard Edition: Lite Edition:
For more details for the Epic Percussion and Advance Mode, please read:
Epic Percussion Original Post: https://warmplace.ru/forum/viewtopic.php?f=11&t=5267
How is Advance Mode works (input audio and midi at the same time for MetaModule): https://warmplace.ru/forum/viewtopic.php?f=20&t=5496
Edit: Fixed the loose sounding house kick in the demo
Edit 2: Remove name from the modules
Last edited by Logickin λ on Wed Oct 07, 2020 7:53 pm, edited 1 time in total.
- Logickin λ
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- Joined: Sat Sep 08, 2018 8:31 pm
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Re: Synths for SUNVOX 1.9.6
I am not going to open a new topic for this one since it is a short post.
Introducing Alternator, this synth contains 2 generators, but there is a clock producing a square wave that is used for determining which waveform is played. As a result, the synth plays the generator 1 for the first cycle, then generator 2 second cycle, and back to the generator 1 for the next cycle... This creates an alternating waveform, result in a more complex sound:
In short, this synth offers:
- Sound produced by 2 generators that are play alternately
- The clock has duty cycle to set the ratio of the 2 generators being played
- The clock has drift option to make it PWM/AM like sound
- Each generators has its own control (waveform, freq2, filter, initial phrase)
- Mixing and DC offset adjustment not only used for preventing some of the cracking sound,
but also making the sound less sound like a square wave.
Here is the module and a simple demo:
Module:
Demo: Edit: remove name in the module
Introducing Alternator, this synth contains 2 generators, but there is a clock producing a square wave that is used for determining which waveform is played. As a result, the synth plays the generator 1 for the first cycle, then generator 2 second cycle, and back to the generator 1 for the next cycle... This creates an alternating waveform, result in a more complex sound:
In short, this synth offers:
- Sound produced by 2 generators that are play alternately
- The clock has duty cycle to set the ratio of the 2 generators being played
- The clock has drift option to make it PWM/AM like sound
- Each generators has its own control (waveform, freq2, filter, initial phrase)
- Mixing and DC offset adjustment not only used for preventing some of the cracking sound,
but also making the sound less sound like a square wave.
Here is the module and a simple demo:
Module:
Demo: Edit: remove name in the module
Last edited by Logickin λ on Wed Oct 07, 2020 7:50 pm, edited 1 time in total.
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- Joined: Sat Mar 17, 2018 4:23 pm
Re: Synths for SUNVOX 1.9.6
Today I present: Harmonica
An emulation of a harmonica.
An emulation of a harmonica.
- Attachments
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- PhilipBergwerf Harmonica.sunsynth
- (5.57 KiB) Downloaded 195 times
Re: Synths for SUNVOX 1.9.6
Here, I made Modules emulating the NES Pulse and NES Triangle sounds. I hope they are good enough. The NES Pulse module has a PW slider to choose from 4 possible pulsewidth matching those of a NES chip (I tried to make a 4 position slider but I dunno how to so I marked the values in the name of the controller from witch the PW changes to the next). Huge thanks to GameJam for his tutorials on Youtube and to all peps on Sunvox Discord channel for the suggestions Have fun
EDIT:
I added RESOLUTION slider to make the sounds more gritty and unrefined and DC Offset for more clicky sound
Oh and I did a proper demo ))))))))))
EDIT:
I added RESOLUTION slider to make the sounds more gritty and unrefined and DC Offset for more clicky sound
Oh and I did a proper demo ))))))))))
- Attachments
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- Dragon Fighter-Ukkari Yamanishi (cover by manganoid).zip
- (6.09 KiB) Downloaded 175 times
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- manganoid-NES_Pulse-v2.sunsynth
- (4.49 KiB) Downloaded 204 times
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- manganoid-NES_Triangle-v2.sunsynth
- (4.49 KiB) Downloaded 182 times
- leondustar
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Re: Synths for SUNVOX 1.9.6
Code: Select all
Name info
---- ----
drums/leondustar kick1.sunsynth kicksynth
drums/leondustar kick2.sunsynth kicksynth
fx/leondustar typhoon.sunsynth controllable swoosh/wind
keyboard/leondustar distofm.sunsynth techno stab synth
keyboard/leondustar synth plingplong.sunsynth melancholic space notes
loop/leondustar loop techno1.sunsynth generative percussive background loop
loop/leondustar loop techno2.sunsynth generative percussive background loop
loop/leondustar loop techno3.sunsynth generative percussive background loop
pads/leondustar synth solaris.sunsynth space environment
- Attachments
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- synths.zip
- (16.03 KiB) Downloaded 188 times
- Saltbearer
- Posts: 151
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Re: Synths for SUNVOX 1.9.6
Just threw together an LFO-based phase modulation synth/beat (signal interference) pattern generator. [quickly updated to make modulation deactivation delay adjustable + less standard default color]
[and again because phase/frequency unit control are too essential]
[and again because phase/frequency unit control are too essential]
- Attachments
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- So_ingMachine PMS Beater.sunsynth
- (10.49 KiB) Downloaded 181 times
- Trackerbound
- Posts: 38
- Joined: Sat Jan 13, 2018 12:27 pm
Re: Synths for SUNVOX 1.9.6
Some plucks.
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- TB plucky FMish.sunsynth
- (14.66 KiB) Downloaded 195 times
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- TB stringy.sunsynth
- (28.34 KiB) Downloaded 180 times
- kevintherobloxnoob
- Posts: 53
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- Location: Atlanta, GA
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Re: Synths for SUNVOX 1.9.6
Made a module a few days ago. The Happy Mellow Synth is a module that is monophonic that sounds like a Rhodes but monophonic sadly. I will sometime will make a polyphonic version.
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- KTRN Happy Mellow Synth.sunsynth
- (7.56 KiB) Downloaded 198 times
Using SunVox for like a year and still a beginner.
My SC:https://soundcloud.com/kevintherobloxnoob
My Audius:https://audius.co/kevintheroblox1
My SC:https://soundcloud.com/kevintherobloxnoob
My Audius:https://audius.co/kevintheroblox1
- kevintherobloxnoob
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Re: Synths for SUNVOX 1.9.6
Introducing the Megastring module, with 5 Finetune controls, Attack, Release, Sustain, Vibrato Controls, Volume, and 2 Reverb Controls. Very easy to use and so small. This is made by only Generator modules (not Analog generators). Have fun using this string module.
- Attachments
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- KTRN Megastring.sunsynth
- Emulates a violin with Generators
- (20.06 KiB) Downloaded 209 times
Using SunVox for like a year and still a beginner.
My SC:https://soundcloud.com/kevintherobloxnoob
My Audius:https://audius.co/kevintheroblox1
My SC:https://soundcloud.com/kevintherobloxnoob
My Audius:https://audius.co/kevintheroblox1
- AutumnCheney
- Posts: 507
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- Location: tahlequah, ok, usa
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Re: Synths for SUNVOX 1.9.6
808-style clap: https://warmplace.ru/forum/viewtopic.php?f=11&t=5530
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- AutumnC Clap.sunsynth
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- AutumnCheney
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Re: Synths for SUNVOX 1.9.6
hard sync effect: https://warmplace.ru/forum/viewtopic.php?f=11&t=5531
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- AutumnC Hard Sync.sunsynth
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- AutumnCheney
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- Location: tahlequah, ok, usa
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Re: Synths for SUNVOX 1.9.6
btw, i updated the files for all of my older synths up to my sunforte synth. nightradio, would you please check those out? thanks!
- NightRadio
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Re: Synths for SUNVOX 1.9.6
Could you send me all your updated synths by email?btw, i updated the files for all of my older synths up to my sunforte synth.