SunVox 1.9.5 BETA1

Multi-platform modular music creation studio
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queries
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Re: SunVox 1.9.5 BETA1

Post by queries »

Minor feature request regarding effect 15 -- the "module properties" window that shows the relative note and finetune of a module does not auto-update whenever such an effect is executed. One must close and reopen the module properties to see the changes. Would be useful if that window auto-updated after effect 15 occurred.
alevskoy
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Re: SunVox 1.9.5 BETA1

Post by alevskoy »

Is it possible to make a built-in updater or a repository (Ubuntu Linux user here)? So the SunVox will update automatically.
zappsunzorn
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Re: SunVox 1.9.5 BETA1

Post by zappsunzorn »

"something else in the final release..."

Could this be a VST version?
jamesgeek
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Re: SunVox 1.9.5 BETA1

Post by jamesgeek »

Maybe not a bug? :wink: But when I start an empty project and enter notes directly from my Midi-Device in the Pattern Editor, it adds them directly to the output node (00). If I do the same with my regular keyboard it only adds the notes without the output node (00). After creating any node (e.g. Generator) it adds the notes via Midi and keyboard correctly with the new and selected node (01). If I now delete this node, it continues to add notes to the deleted node (01) via keyboard, but no input is made via Midi.

Maybe it's up to me, but shouldn't it only be possible to write notes with a module if it makes sense? It would be more logical in these situations to simply input the notes and leave the module field empty.

i have just started with sunvox, but i am already excited about the endless possibilities. thank you for sharing your great work with us all. :)

peace and namaste
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Keres
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Re: SunVox 1.9.5 BETA1

Post by Keres »

ok, testing in linux (mint19)

as i understand the new features of the Multictl, i should be able to set my MIDI device in the preffs, plop down a Multictrl, give it the device, chan# and then connect it to the master. Then i should be able to select which CC# for that channel and the slider should change the outboard hardware?

not working with Korg Vocla sample. -=((
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Keres
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Re: SunVox 1.9.5 BETA1

Post by Keres »

ok, nevermind, i got this to work by connecting a Multisynth to the master then connecting the Multictrl to the Multisynth. now the Multictrl slider controls the CC# 07 (main vol) on ch#1

works! thanks!!!
Rondobotic
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Re: SunVox 1.9.5 BETA1

Post by Rondobotic »

Hi There,

I would like to start testing the beta on PC.

Just curious, I dont know anything about AUv3, however as far as I know Reaper can handle this type of plugin. Is AUv3 available for use on PC build or is it an IOS thing only?

Is there a seperate file with an AUv3 extension? how do they work?

Thanks!
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NightRadio
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Re: SunVox 1.9.5 BETA1

Post by NightRadio »

Is AUv3 available for use on PC build or is it an IOS thing only?
Only iOS.
But VST is planned too (in future updates) :)
Rondobotic
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Re: SunVox 1.9.5 BETA1

Post by Rondobotic »

NightRadio wrote: Wed Jan 15, 2020 8:37 am
Is AUv3 available for use on PC build or is it an IOS thing only?
Only iOS.
But VST is planned too (in future updates) :)
Thank you!

Looking forward to the IOS update!
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Logickin λ
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Re: SunVox 1.9.5 BETA1

Post by Logickin λ »

NightRadio wrote: Wed Jan 15, 2020 8:37 am
Is AUv3 available for use on PC build or is it an IOS thing only?
Only iOS.
But VST is planned too (in future updates) :)
I can't wait for the VST update, that will definitely become my favorite vst modular synth. :)
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Keres
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Re: SunVox 1.9.5 BETA1

Post by Keres »

Don't forget about the Android version please 😁😁😁😁
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FreeFull
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Re: SunVox 1.9.5 BETA1

Post by FreeFull »

Is LV2 support also planned, or only VST?
milk
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Re: SunVox 1.9.5 BETA1

Post by milk »

LV2 support, eventually, would be so amazing, especially paired with CV support. Carla has better LV2/JACK CV support with 2.1-RC1 so I'm piecing together a modular synth in it. And MOD recently made their CV plugin suite open source.
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NightRadio
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Re: SunVox 1.9.5 BETA1

Post by NightRadio »

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