Making a guitar tuner in pixilang
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Making a guitar tuner in pixilang
Because I am curious how this works I want to create a guitar tuner app in pixilang! My approache is to first create a spectrum analyser because that's generating data that can be used for pitch detection. I know a little about programming but this is new to me so I want to ask: Is a spectrum visualiser a good direction to go? However I will make the spectrum analyser first because it will be a learn-full experience and it's cool Any questions about this project will go in this topic because otherwise I need to create countless topics and that would be a little unclear.
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fft()?
Ah I was looking to make fft() but I see in the documentation that there is an built-in fft() function. The documentation is a little concise. What do the parameters mean exactly? Parameters ( inverse, im, re, size )
- Inverse; What kind of value is expected?
- im; what does it mean?
- re; what does it mean?
- size; I suppose it is the size of the size of my audio stream buffer?
- NightRadio
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Re: Making a guitar tuner in pixilang
inverse: 0 - direct FFT; 1 - inverse transform;
im - imaginary part
re - real part
size - FFT size
From sound to spectrum:
Back to sound (time domain):
im - imaginary part
re - real part
size - FFT size
From sound to spectrum:
Code: Select all
fft_size = 1024 //must be a power of two
im = new( fft_size, 1, FLOAT )
re = new( fft_size, 1, FLOAT )
//put your signal to the re[] array
clean( im )
fft( 0, im, re )
//now im[x] and re[x] contain your signal in the frequency domain
//x: 0...fft_size/2
// 0 = 0 Hz (DC)
// 1 = sample rate / 2 / fft_size
// 2 = sample rate / 2 / fft_size * 2
// ...
// fft_size / 2 = sample rate / 2
Code: Select all
fft( 1, im, re )
//now you can find your original audio signal in the re[0...fft_size-1] array
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Re: Making a guitar tuner in pixilang
Thanks for the examples alexander!
I have searched trough the documentation but couldn't find a way to take the whole screen and move every pixel one pixel upwards. Is this possible in an easy way? The effector has some function that does this approximately but I need something that does exactly this.
I have searched trough the documentation but couldn't find a way to take the whole screen and move every pixel one pixel upwards. Is this possible in an easy way? The effector has some function that does this approximately but I need something that does exactly this.
Code: Select all
set_pixel_size( WINDOW_XSIZE / 4096 )
resize( get_screen(), WINDOW_XSIZE, WINDOW_YSIZE )
fn audio_callback(
$stream,
$userdata,
$channels,
$frames,
$output_time_in_system_ticks,
$in_channels,
$latency_in_frames )
{
if $in_channels >= 0
{
copy( visual_buf, $in_channels[ 0 ] )
}
ret( 0 ) //output is empty
}
fft_size = 4096
visual_buf = new( fft_size, 1, INT16 )
clean( visual_buf )
// create lists for fft
im = new( fft_size, 1, FLOAT )
re = new( fft_size, 1, FLOAT )
set_audio_callback( audio_callback, 0, 44100, INT16, 2 )
enable_audio_input( 1 )
while 1
{
// position variables
scr = get_screen()
xsize = WINDOW_XSIZE
ysize = WINDOW_YSIZE
left = -xsize/2
right = xsize/2
top = -ysize/2
bottom = ysize/2
x = 0 while x < fft_size
{
re[x] = visual_buf[x]
x + 1
}
clean(im)
fft(0, im, re)
x = 0 while x < fft_size
{
$freq = interpolation(0,fft_size/2,re[x])
dot(left+x,bottom-1,get_color($freq,$freq/2,100))
x + 1
}
// I want all pixels to go upwards one step each frame
while( get_event() ) { if EVT[ EVT_TYPE ] == EVT_QUIT { halt } }
frame()
}
fn interpolation($x, $y, $z) {ret(($z - $x) / ($y - $x))}
- NightRadio
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Re: Making a guitar tuner in pixilang
Here is the trick:take the whole screen and move every pixel one pixel upwards
pixi( get_screen(), 0, -1 )
But that doesn't work for moving down...
If you need to move the screen down, use more correct code:
Code: Select all
//Program init:
scr = get_screen()
scr2 = clone(scr)
//...
//Frame drawing:
copy(scr2,scr)
pixi(scr2,0,1)