SunVox Bugs

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SolarLune
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Re: SunVox Bugs

Post by SolarLune » Thu Aug 23, 2012 6:34 am

Try cycling through different numbers. A few don't work on my computer, as I probably have some 'dummy' drivers that got installed with some software or something. :|
I think I recall changing

Code: Select all

audiodevice hw:0,0
to 0,5 or 5,0, or something like that. Try different numbers, and see if the behavior changes at all.

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NightRadio
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Re: SunVox Bugs

Post by NightRadio » Thu Aug 23, 2012 8:14 am

For ASIO it should be:

audiodevice 0 //For the first ASIO device in your system

audiodevice 1 //For the second ASIO device in your system

and so on

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SolarLune
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Re: SunVox Bugs

Post by SolarLune » Thu Aug 23, 2012 12:45 pm

I also found a bug - turning down the Frequency dial of the Distortion unit tends to 'stick' if you hold the spinner. It starts counting down, but stops lowering and kind of 'shakes' around.

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NightRadio
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Re: SunVox Bugs

Post by NightRadio » Thu Aug 23, 2012 7:23 pm

SolarLune,
yes, thank you. I already fixed this bug in BETA3 :)

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samrai katt kovboy
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Re: SunVox Bugs

Post by samrai katt kovboy » Tue Aug 28, 2012 6:31 pm

Hace a por of problems with effect 0f both on android tablet and pc, as its important for me to be able to make things swing... And I followed the tutorial video and it doesn't want to work it just make all speed up really crazy and I can't get it on single tracks...
Is this a bug or am I doing something wrong?
Or is there another way to swing things up?

Anyway love the Sunvox and the pleasure it gives me...
SOOOOOOOOOOOOOOO MANY CIRCLES

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NightRadio
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Re: SunVox Bugs

Post by NightRadio » Tue Aug 28, 2012 6:39 pm

Hace a por of problems with effect 0f
Examples, please :)

You can try this:

Code: Select all

0F 0009
0F 0003
0F 0009
0F 0003
...
or something like this

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samrai katt kovboy
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Re: SunVox Bugs

Post by samrai katt kovboy » Tue Aug 28, 2012 8:48 pm

I did that but its still plays havoc with the tempo on all tracks and afterwards I have to go to into song settings and straighten things out...

Anyway thanks for the reply
SOOOOOOOOOOOOOOO MANY CIRCLES

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NightRadio
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Re: SunVox Bugs

Post by NightRadio » Tue Aug 28, 2012 9:23 pm

I think, the best way - check your project. Can you send it to me? nightradio@gmail.com

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Re: SunVox Bugs

Post by Guest » Fri Aug 31, 2012 2:56 pm

I know this is not really the right thread but just to clarify, its not really possible to use effect 0F independently in each track?
[

quote]sunny days and grey skies makes good boy want to play[/quote]

jcage

Re: SunVox Bugs

Post by jcage » Fri Aug 31, 2012 3:40 pm

In FM.synthesizer module, these controls have zipper noise (when automated): 01.C.Volume, 02.M.Volume.

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NightRadio
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Re: SunVox Bugs

Post by NightRadio » Fri Aug 31, 2012 6:27 pm

its not really possible to use effect 0F independently in each track?
No, sorry, it is inpossible.
In FM.synthesizer module, these controls have zipper noise (when automated): 01.C.Volume, 02.M.Volume.
Unfortunately it is not a bug :) Just the current version of this module is not designed for smooth controllers change. And it is not only in the FM synth. Of course i plan to add anti-click filter to all SunVox modules in future.

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geckojsc
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Re: SunVox Bugs

Post by geckojsc » Sat Sep 01, 2012 5:10 am

Not sure how easy it is to reproduce this, but when you modulate (or manually slide) the cutoff frequency of a high-pass filter down to 0 while a sound is playing into it, a DC offset can sometimes be introduced. This is visible in the module's oscilloscope even after the song has stopped playing.

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NightRadio
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Re: SunVox Bugs

Post by NightRadio » Sat Sep 01, 2012 11:14 am

DC offset can sometimes be introduced
This will be great if you can reproduce it and send the .sunvox file to me

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geckojsc
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Re: SunVox Bugs

Post by geckojsc » Sat Sep 01, 2012 9:33 pm

Sure, here's a picture:

Image

if you loop this pattern, you will see it occurring with a different offset each time:
http://dl.dropbox.com/u/11403463/drop/s ... bug.sunvox

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NightRadio
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Re: SunVox Bugs

Post by NightRadio » Mon Sep 03, 2012 8:38 am

You are right, it is the bug of Filter. I will try to do something with it. But now just use DC Blocker to prevent this offset.

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