Simple granular synth trichnique

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Saltbearer
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Simple granular synth trichnique

Post by Saltbearer » Tue May 19, 2020 2:39 pm

Been using this for going on two years now, including within my 2019 comp entry "Bubble Blinders". It's as simple as hooking an arp-enabled metamodule containing (and exposing the controllers of) a MultiSynth, and one C5 trigger on one repeating line, into a Sampler. It's saved inside a project for the sake of preserving nonstandard module transparency.

Limitations: One voice per-trigger-within-copy-of-metamodule, Sampler volume envelopes can't be automated.

Try it with different Sampler envelope shapes, different metamodule BPMs (you can get above 800 via pattern commands), copies of the meta for polyphony (incl. chords within copies), copies of the sample for different envelopes, and triggering multiple samples or even synths simultaneously! Remember to crank up Sampler polyphony and probably disable sustain for those smoother fogs. Peek at the waveform editor to see exactly what's going on + the volume envelope to see if voices are being cut off sharply.
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AutumnCheney
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Re: Simple granular synth trichnique

Post by AutumnCheney » Tue May 26, 2020 7:06 pm

Awesome! Granular synthesis can produce some very ethereal sounds, and I'm glad that you managed to discover a way to impliment it in SunVox!

On a different note, I also am glad that you discovered that you can set higher BPM values than 800 on the MetaModule. Now I can achieve my dreams of creating hypertone music in SunVox! Theoretically, then, this means that the maximum BPM achievable in SunVox using sixteenth notes and a TPL of one is 65.535 * 4 * 6 = 1.572.864.
please check out my newgrounds account, i post music and talk to people here: https://autumncheney.newgrounds.com

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