SpectraVoices sometimes have click noises that cannot be removed by modifying their attack time.
For example, the intro and the outro of this song has significant ones: https://twitter.com/00sk0sk000/status/1 ... 4334349313.
Such noises doesn't seem suitable for ambient or chill-like songs such as the song above.
I would appreciate it very much and would be able to use SpectraVoices in this kind of songs without worry if there would be a way to avoid them.
(Edited) Option to remove click noises of a SpectraVoice with low number of polyphony
(Edited) Option to remove click noises of a SpectraVoice with low number of polyphony
Last edited by sk0 on Tue Sep 22, 2020 5:17 am, edited 3 times in total.
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Re: "No click" option to SpectraVoice
I never heard click noices in spectra. can u upload an example of the clicks? I mean .sunvox file
Re: "No click" option to SpectraVoice
Well, sorry, I completely misunderstood where the noise comes from
Actually the noise is not from attack, but from release; clicks seems to be heard when you set a SpectraVoice's release time to 0 or something like that, or reduce its polyphony so that a tone is interrupted by new one.
The reason why the song I mentioned has click noises is the former; I should've had longer release time.
Still I think removing clicks for the latter case (I don't know whether technically possible or not, though...) would be great. SpectraVoices are very useful not only for pads but also for melodies (and other non-topic-related things). In the attached project (and another song on my Twitter), a SpectraVoice with its polyphony = 1 is used for a retro video game-esque melody. Some noises are good for creating a retro atmosphere, but at least to me, the click noises in those projects are too much audible for this purpose.
Therefore, if there is a way to avoid such click noises and it would be implemented, I'd really appreciate it
Actually the noise is not from attack, but from release; clicks seems to be heard when you set a SpectraVoice's release time to 0 or something like that, or reduce its polyphony so that a tone is interrupted by new one.
The reason why the song I mentioned has click noises is the former; I should've had longer release time.
Still I think removing clicks for the latter case (I don't know whether technically possible or not, though...) would be great. SpectraVoices are very useful not only for pads but also for melodies (and other non-topic-related things). In the attached project (and another song on my Twitter), a SpectraVoice with its polyphony = 1 is used for a retro video game-esque melody. Some noises are good for creating a retro atmosphere, but at least to me, the click noises in those projects are too much audible for this purpose.
Therefore, if there is a way to avoid such click noises and it would be implemented, I'd really appreciate it
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Re: (Edited) Option to remove click noises of a SpectraVoice with low number of polyphony
those click noises are from phase skipping. when you release a note, the signal is almost always not at 0 (i.e, it's somewhere above or below the middle). if the release time is very low, the signal will very rapidly drop to zero, which creates a nasty vertical skip that has a lot of harmonics (hence the clicking sound)
you can fix this by setting the attack and release to about 5 or 6. this creates a volume envelope that is still very fast to the human ear but also gradual enough to remove the click
you can fix this by setting the attack and release to about 5 or 6. this creates a volume envelope that is still very fast to the human ear but also gradual enough to remove the click
Re: (Edited) Option to remove click noises of a SpectraVoice with low number of polyphony
Thank you for the advice, but I still hear click noises...AutumnCheney wrote: ↑Tue Sep 22, 2020 8:05 am you can fix this by setting the attack and release to about 5 or 6.
Possibly there is a problem with my environment? (Buffer size = 4096, Sample rate = 44100. I heard noises in both Windows 10 64bit and Android)
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Re: (Edited) Option to remove click noises of a SpectraVoice with low number of polyphony
This is definitely a SpectraVoice problem.Possibly there is a problem with my environment?
This also happens in Generator, FM, Kicker, Vorbis Player.
Fixed in Analog Generator and Sampler.
Reason: fast algorithm without a smooth transition between sudden changes in volume on the same polyphony channel.
Workaround: use polyphony larger than 1.
Anyway, I plan to fix this in future updates.
Re: (Edited) Option to remove click noises of a SpectraVoice with low number of polyphony
Thank you so much for considering this request
And thank you for your advice too! Though it seems to need a lot of note-off commands with effect 005f or something like that to sound in the same way as what I desire, even without these commands it sounds good for what I intend to do.Workaround: use polyphony larger than 1.
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