Tried to replicate it by putting the vibrato back in the chain, couldn't at first, then noticed a little lag when I moved Compressor 01. Tried moving that module around wildly, aaaaand caused my phone to crash and restart.
It seems like I've been hearing a lot more popping noises while playing projects as busy as this one since the 1.9.5 update, which, as they have before, become worse as buffer size is increased. Possibly relevant?
It also seemed like just having the project open in the background while typing this caused lag that interfered with the keyboard.
Samsung Galaxy S8, screenshot of system info: https://i.imgur.com/uXgbmNP.jpg
(more than one phone had to be replaced due to carriers pushing faulty updates, so I've postponed endlessly...)
SunVox init via log:
Code: Select all
SunDog Engine / Jan 22 2020 23:29:06 WM: initializing... Android version: 8.0.0 OpenGL version: OpenGL ES 3.2 V@269.0 (GIT@4bd8562, I53d7d6a370) (Date:05/02/18). Renderer: Adreno (TM) 540. WM: 1080 x 2220; PPI 369; lang en_US WM: screen_angle = 90 WM: screen_scale = 246 / 256 WM: screen_font_scale = 257 / 256 WM: font_zoom = 2 WM: flags SCALABLE FULLSCREEN TOUCHCONTROL OPTIMIZE_MOVE_EVENTS WM: color theme loading (other colors) WM: ready device_sound_init() begin SLES: 48000Hz 192; optimal: 48000Hz 192 SLES: exclusive cores: SLES: slCreateEngine SLES: Create Output Mix object SLES: Create the music player SLES: Setup to receive buffer queue event callbacks SLES: Play device_sound_init() end Stack ptr: 0 SunVox v1.9.5 Jan 22 2020 23:29:06; driver: OpenSL ES; 32bit floating-point; sample rate: 48000; ARCH: arm64; OS: android linux