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Synths for the new SUNVOX 1.9.4

Posted: Tue Nov 21, 2017 8:46 pm
by NightRadio
If you want to see your own modules (synths) in the new SunVox - please upload the files in this thread (attach it to the message, or provide the links).
By uploading you agree that your modules can be used freely (without any restrictions, including commercial works) by any user of the SunVox.

Pure synths recommended.
Please optimize your modules!

File name format: [ one word for the author nickname ] [ space ] [ synth name ].sunsynth
Examples:
NR Super Generator.sunsynth
cube48 Deep Bass.sunsynth
KidLoFi Some Synth.sunsynth


Thank you!

Re: Synths for the new SUNVOX 1.9.4

Posted: Mon Dec 25, 2017 11:05 am
by Keres
Merry Christmas 2017!

my attempt at some synth slaybells!

Very expensive on the CPU (8-6% on my laptop), but i think that real sounding cymbals take up most of my CPU anyways... maybee someone here can show me how to optimize this.

Cheers and happy holidays!

-Keres

Re: Synths for the new SUNVOX 1.9.4

Posted: Mon Dec 25, 2017 11:06 am
by Keres
PS: use the bpm for the decay ;p

Re: Synths for the new SUNVOX 1.9.4

Posted: Sun Jan 07, 2018 12:23 pm
by Keres
I call it brown kit because it is an attempt to make models of real drums, but there are certain things that just sound well… kindof like a brown-out during a bad storm. The CPU load is on my laptop is somewhere between 10% and 20%. I let the bassdrum, snare and bongos span a few octaves for tuning purposes. Should be a pretty cool kit to pop in and make some breakbeats, but I wouldn’t consider it a work of perfection by any measure ;)

Bass Drum: C2-a3
Bongos: B3-B4
Snare Drum: C5-B6
Hi-hat: C7
Tambourine: D7
Crash Cymbal: E7
Hi-Mid-Low Tom Drum: F7-G7-A7
Guiro: B7
Cow Bell: C8
Hand Claps: D8
Whistle: E8

Some of these patches need animation in the tracker column to work right… most notable is the Guiro and the Tambourine. Look inside the patch at the first pattern to see what I was thinking for the controllers. Also, there are no controllers for mixing volumes, you might have to go inside and adjust accordingly, but this doesn’t seem like the kind of kit that you would house out to and fade in and out of drum patch loops.

If you guys have some killer drum synths, or some ideas on how to improve this patch, I would love to hear them!

Thanks!

-Keres

Re: Synths for the new SUNVOX 1.9.4

Posted: Mon Jan 08, 2018 9:30 am
by Keres
This is my analog model of the new Behringer Deep Mind 12 6 voice analog synthesizer.

Re: Synths for the new SUNVOX 1.9.4

Posted: Mon Jan 08, 2018 8:31 pm
by SYBERIA
My supersaw variation. It's a lot smoother than NR's supersaw featured in 1.9.3 when playing high notes and a little bit greasy when playing low notes. I also made it stereo spreaded, so it sounds better in headphones. I'll make mono version, if this is necessary.

Re: Synths for the new SUNVOX 1.9.4

Posted: Wed Jan 10, 2018 9:05 am
by queries
Keres wrote:
Mon Jan 08, 2018 9:30 am
This is my analog model of the new Behringer Deep Mind 12 6 voice analog synthesizer.
:twisted: :ROFL: :lol:

Nice work.

Re: Synths for the new SUNVOX 1.9.4

Posted: Thu Jan 11, 2018 1:55 am
by Keres
Thought you would appreciate the humor ;)

The supersaw sounds killer btw SYBERIA!

Re: Synths for the new SUNVOX 1.9.4

Posted: Fri Jan 12, 2018 10:18 am
by Keres
hey, how would you do this with polyphony? well... sure there is a way to make some chord catcher, i have made them in other soft-synths and scripts and things. this is just a mono Karplus-Strong synth as an example with a string mute/position control (not really, but there are 2 places in the slider that sound believable). well... just had to put this here for people on the Karplus-bandwagon.

Re: Synths for the new SUNVOX 1.9.4

Posted: Fri Jan 19, 2018 5:57 am
by Keres
Frog Bass... simple mono synth for brainless composing. Just a low/pass filter, a cutoff (with built in rez) and then a random env mod. sounds good with a multisynth using the phase and some random volume.

have fun!

Re: Synths for the new SUNVOX 1.9.4

Posted: Sat Jan 27, 2018 7:10 pm
by romax9lahin
Acid bass?
romax9lahin Hyper Saw.sunsynth
(6.12 KiB) Downloaded 463 times

Re: Synths for the new SUNVOX 1.9.4

Posted: Sun Jan 28, 2018 11:25 am
by queries
Touch tones, using LFOs:

Code: Select all

C4 = 1
c4 = 2
D4 = 3
d4 = A
E4 = 4
F4 = 5
f4 = 6
G4 = B
g4 = 7
A4 = 8
a4 = 9
B4 = C
C5 = *
c5 = 0
D5 = #
d5 = D

Re: Synths for the new SUNVOX 1.9.4

Posted: Mon Jan 29, 2018 7:28 am
by Keres
Rave-style kit. Should be fun to play with. Check the txt file for the key map.

Re: Synths for the new SUNVOX 1.9.4

Posted: Fri Feb 02, 2018 8:54 am
by Keres
Purple Kit!

Silly FM generator based house music Kit. Has an overdrive amp for the main mix and mute/solo switches for each patch. The mute is independent of the solo channel so if you mute a drum patch while soloed it will be silent when you de-solo it.

C0-B0 FM Lead Synth (same instrument as C5-B7, just lower octaves)
C1-B2 FM Bass-line Synth
C3-E3 FM Bass drum
F3-B3 FM Snares
C4-E4 FM Hi-Hats
F4-B4 FM Cymbals
C5-B7 FM Lead Synth

Re: Synths for the new SUNVOX 1.9.4

Posted: Fri Feb 02, 2018 9:37 pm
by queries
Here's a simple one... 16384 Hz noise LFO generator and bias corrector. Non-stop noise in a single box.

Edit: I've updated this to be a generalized free-running oscillator as a special case of LFO generation mode. Basically wrapping LFO generator mode and bias offset, and hiding some controllers, so you get even amplitude in both positive and negative, instead of just positive as with standard LFO generator mode when you adjust the LFO amplitude.

"Noise.sunvox" is now just a variation of "Oscillator.sunvox"