Sunvox: Vocal House (+Source)
Posted: Wed Dec 19, 2012 7:13 am
Hi all,
some while ago I posted here as a guest, asking for a way to buy Sunvox with the Euro currency.
That was the same time, when I was working on a tune already.
It all started with a mobile version of Sunvox. I continued the work on my Linux machine (Debian 6, amd64), now it's done and it's an entry at http://www.sdcompo.com, round 70.
So, here are the files:
MP3
Source
During the work I noticed a couple of things that really would improve the workflow for vocal productions:
* Most importantly an audiotrack feature that keeps track of the sample's position, no matter where I start playing in the song. E.g. in the Vorbis player, if the original-pitch feature is enabled.
* Then the volume ramping could need some improvement. Even the Axx-effect caused some clicks in one case here.
* For music competitions/scene productions the 'Vorbis Player' should be able to handle multiple sample, so one doesn't need to load it 3 times for 3 samples.
Other than that, Sunvox was really a nice experience. I come from Renoise and had to get used to Sunvox's compressors and filters first. But in the end I got a very analog sound just using the internal DSPs and synths.
I'm also glad to see some closeness to the demoscene and to see that the pattern commands are familiar with the good old FT2 commandset. And the whole software is 90% stable. I've had some crashes in 1.7 but a new version is out already.
Really, Nightradio, don't know how you managed to create such a beast as a one-man-project. But I'm impressed.
edit: Changed link to not load foreighn servers.
some while ago I posted here as a guest, asking for a way to buy Sunvox with the Euro currency.
That was the same time, when I was working on a tune already.
It all started with a mobile version of Sunvox. I continued the work on my Linux machine (Debian 6, amd64), now it's done and it's an entry at http://www.sdcompo.com, round 70.
So, here are the files:
MP3
Source
During the work I noticed a couple of things that really would improve the workflow for vocal productions:
* Most importantly an audiotrack feature that keeps track of the sample's position, no matter where I start playing in the song. E.g. in the Vorbis player, if the original-pitch feature is enabled.
* Then the volume ramping could need some improvement. Even the Axx-effect caused some clicks in one case here.
* For music competitions/scene productions the 'Vorbis Player' should be able to handle multiple sample, so one doesn't need to load it 3 times for 3 samples.
Other than that, Sunvox was really a nice experience. I come from Renoise and had to get used to Sunvox's compressors and filters first. But in the end I got a very analog sound just using the internal DSPs and synths.
I'm also glad to see some closeness to the demoscene and to see that the pattern commands are familiar with the good old FT2 commandset. And the whole software is 90% stable. I've had some crashes in 1.7 but a new version is out already.
Really, Nightradio, don't know how you managed to create such a beast as a one-man-project. But I'm impressed.
edit: Changed link to not load foreighn servers.