Hi. I can't find anyone else with this problem, so please let me describe.
In Samsung Galaxy Nexus running Android 4.2.2, the latest stock version;
After install and first start, the theme choice window doesn't show up but I can pick something random, blindly. After restart, the text makes tracks when moving anything around, making the whole thing unusable. The features seem to work but the display rendering is off.
I guess I'll get around to some modded newer android version soon, but it would be nice to get this working in the meanwhile.
Thanks for considering,
-asv/fof
android video issues
- NightRadio
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Re: android video issues
Please send me the sunvox_log.txt file.
You can find it here: device SD card/Android/data/nightradio.sunvox/files/
You can find it here: device SD card/Android/data/nightradio.sunvox/files/
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- Posts: 13
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Re: android video issues
Language: en_US
SunDog Engine / Jan 9 2016 18:12:08
MAIN: device start
Android version: 4.2.2
OpenGL version: OpenGL ES 2.0 build 1.8.GOOGLENEXUS.ED945322@2198402. Renderer: PowerVR SGX 540.
MAIN: screen_angle = 0
MAIN: screen_zoom = 1
MAIN: screen_ppi = 320
MAIN: screen_scale = 256 / 256
MAIN: screen_xsize = 1196
MAIN: screen_ysize = 720
MAIN: system palette init
MAIN: wmanager initialized
device_sound_stream_init() begin
SLES: slCreateEngine
SLES: Realizing the SL Engine in synchronous mode
SLES: Get the SL Engine Interface
SLES: Create Output Mix object
SLES: Realizing the Output Mix object
SLES: Create the music player
SLES: Realizing the player
SLES: Get seek and play interfaces
SLES: Get buffer queue interface
SLES: Setup to receive buffer queue event callbacks
SLES: Enqueue...
SLES: Play
device_sound_stream_init() end
Stack ptr: 0
____
end
Also, the screen tracing resets after putting the device on standby but still acts glitchy.
screenshot:
https://www.dropbox.com/s/gmlev71r98wzf ... &n=4315161
SunDog Engine / Jan 9 2016 18:12:08
MAIN: device start
Android version: 4.2.2
OpenGL version: OpenGL ES 2.0 build 1.8.GOOGLENEXUS.ED945322@2198402. Renderer: PowerVR SGX 540.
MAIN: screen_angle = 0
MAIN: screen_zoom = 1
MAIN: screen_ppi = 320
MAIN: screen_scale = 256 / 256
MAIN: screen_xsize = 1196
MAIN: screen_ysize = 720
MAIN: system palette init
MAIN: wmanager initialized
device_sound_stream_init() begin
SLES: slCreateEngine
SLES: Realizing the SL Engine in synchronous mode
SLES: Get the SL Engine Interface
SLES: Create Output Mix object
SLES: Realizing the Output Mix object
SLES: Create the music player
SLES: Realizing the player
SLES: Get seek and play interfaces
SLES: Get buffer queue interface
SLES: Setup to receive buffer queue event callbacks
SLES: Enqueue...
SLES: Play
device_sound_stream_init() end
Stack ptr: 0
____
end
Also, the screen tracing resets after putting the device on standby but still acts glitchy.
screenshot:
https://www.dropbox.com/s/gmlev71r98wzf ... &n=4315161
- NightRadio
- Site Admin
- Posts: 3955
- Joined: Fri Jan 23, 2004 12:28 am
- Location: Ekaterinburg. Russia
- Contact:
Re: android video issues
Thank you!
Unfortunately it is a bug of the OpenGL drivers in your system.
I will try to find a solution for you soon
Unfortunately it is a bug of the OpenGL drivers in your system.
I will try to find a solution for you soon
-
- Posts: 13
- Joined: Thu Jan 31, 2013 4:19 am
Re: android video issues
Thanks and I'll post if I find a solution on my side.
asv/fof
asv/fof