I want to create a simple game using sundog lib (not sure if this is a good idea or not). Would you please write a few examples for it, especially for gui making. I want to make simple text editor + drawing tool with it (part of the game, yes).
Also, what text editor/ide are you using/can recommend?
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Oh, and also also, how to switch to fullscreen with it?
sundog gui examples request of
Re: sundog gui examples request of
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why all your source files in pixilang are named .cpp if you not use any features from c++?
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i'll dump here a few stupid questions, don't answer if you dont wanna
why all your source files in pixilang are named .cpp if you not use any features from c++?
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Re: sundog gui examples request of
Sorry for delay with answer.
Why i don't use C++ classes? Because the SunDog engine is still compatible with PalmOS. But there is no full featured C++ compiler for ARM PalmOS devices.
Unfortunately right now i can't help you with sundog example due to lack of free time. May be the best way to you is to use Pixilang programming language? It is SunDog based tool for graphics/sound applications.I want to create a simple game using sundog lib (not sure if this is a good idea or not). Would you please write a few examples for it, especially for gui making. I want to make simple text editor + drawing tool with it (part of the game, yes).
I use Kate and built-in MidnightCommander text editor.Also, what text editor/ide are you using/can recommend?
Use fullscreen key in the configuration file. But right now it is only available for DirectDraw and SDL versions.how to switch to fullscreen with it?
С++ is more comfortable than pure C. I use some syntax features from C++.why all your source files in pixilang are named .cpp if you not use any features from c++?
Why i don't use C++ classes? Because the SunDog engine is still compatible with PalmOS. But there is no full featured C++ compiler for ARM PalmOS devices.